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We used these to make Crash Bandicoot and we even had a mode where you could run on the game on the SGI. It was ... sort of ... playable.


It makes sense - SGIs and PlayStations were all MIPS back then.


Ditto with the N64. I think there's a WIP backport of Super Mario 64 for Irix 6 by reusing the decomp and the PC source port. The PC one can run under GL 1.3 and GLIDE, nothing fancy.


I’m sure all five users will be ecstatic. ;-)




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