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I used to go daily into SGI developer pages, as they had nice documentation for C++, including the HP STL libraries (the original implementation for the STL proposal being discussed for ISO C++98).

I also had the opinion that the real cool 3D API was OpenInventor, not OpenGL, in a way true, as every engine ends up building their own scene graph from scratch.

One of the few UNIXes that was really cool to use.



One of the great tragedies is that Fahrenheit never got off the ground. OpenInventor on top of DirectX as a standard... would have been sweet.




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