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> and whether libraries have different symbols exposed (or generate different header files) depending on what the bit-width of time_t is

Hmm. You have a good point there; I hadn't thought about that...

Perhaps they can take an existing stage3 with 32-bit time_t, build a new stage1 through 3 with a 64-bit time_t, and compare the symbols and header files between them to identify any potential trouble spots. This would help them regardless of what migration course of action they decide upon.

Any software people have installed that isn't included in the stage3 (e.g. desktop window managers and everything else on top) wouldn't be included here and so is a potential pain point, but everything in @system would be, so at that point you can just rebuild @world again to fix everything.




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