I completely agree, I gave Shottr as an example. I also have a lot of subscriptions I’m not at all against it. But you gave the example of Kino, I imagine that the skills to develop such an app is quite high and even if they would be 15$ per year or more it would be worth it. But if a « click away » app kind of skills, my personnal preference is more like a sub 10$ a year. Like, I have smoothScroll, I pay a subscription every year and I don’t mind paying 8€ for it. 20€ ? I never would have tried the app
Pricing isn’t really about $/hardship. If you actually deep dive into it, you’ll find that the correlation is very weak.
If this was some kind of app that millions would use, I guess I could have given it for free for exposure or make it very very cheap like 1$/year but I don’t think that this would happen. Now my bet is that if I can get 1000 paying users I will keep the app around and develop it further by spending time on it.
I have some more ideas. I’m currently marketing it as an app for solving this specific issue but it’s also a nice input/output switching app. Maybe it can be the app that solves all the sound issues by always setting the correct input/output? You know how there’s always someone having trouble with their sound when on call. Let’s see.
It’s right, pricing is really subjective and I said « personally » because it’s my perception of the matter.
I really hope people will pay what you charge and you will get traction. Too much people are used to get software for « free » like it has no value and I don’t agree with it. I hope the best for you !