Yeah, that's the problem if we're talking about cultural relavance. We all have accedd to 24/7 on demand media, and that inevitably means we will form our on cultural bubbles based on taste, community, etc. There really isn't any single TV show these days that everybody watched compared to Breaking back in the '10's, or The Wire in the 00's, or Friends in the 90's.
We're a culture more specialzied than ever and lonlier than ever. Especially if you don't like Sports (pretty much the last remaining "cultural media"). That also makes it much harder to get the 1000 true fans you linked to (interesting read, thanks!).
Kind of tangential, and I know this is taking the number too seriously but: it doesn't help that 1000 true fans can no longer sustain an artist either. I want to work on my own game, and even if I could somehow get away with 1000 copies sold at $30 (basically pricing myself at the top of indies)... I wouldn't even make minimum wage in California. With no benefits!. and of course that's before the platform cuts and potentially paying for any tools I use. And assuming I work alone on all this. Making more monetization in games these days is still a controversial topic evolving in real time.
1000 true fans more became 10000 true fans these days. Thanks, inflation.
Yeah, that's the problem if we're talking about cultural relavance. We all have accedd to 24/7 on demand media, and that inevitably means we will form our on cultural bubbles based on taste, community, etc. There really isn't any single TV show these days that everybody watched compared to Breaking back in the '10's, or The Wire in the 00's, or Friends in the 90's.
We're a culture more specialzied than ever and lonlier than ever. Especially if you don't like Sports (pretty much the last remaining "cultural media"). That also makes it much harder to get the 1000 true fans you linked to (interesting read, thanks!).
Kind of tangential, and I know this is taking the number too seriously but: it doesn't help that 1000 true fans can no longer sustain an artist either. I want to work on my own game, and even if I could somehow get away with 1000 copies sold at $30 (basically pricing myself at the top of indies)... I wouldn't even make minimum wage in California. With no benefits!. and of course that's before the platform cuts and potentially paying for any tools I use. And assuming I work alone on all this. Making more monetization in games these days is still a controversial topic evolving in real time.
1000 true fans more became 10000 true fans these days. Thanks, inflation.