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If you want to run Windows games on Android, Winlator already does a lot of work for you (packaging Wine+Box86/Box64). My phone isn't exactly a powerhouse so the most impressive game I've been able to play with has been Oblivion so far.

What doesn't help is that the ARM GPUs in most phones don't work like the GPUs on desktop. Their I/O model is different, so you can't just take desktop shaders, transpile them, and run them on mobile without losing a boatload of performance. Maybe the desktop-ish chips will work for that, but I wouldn't hold my breath at the moment.



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