Factorio is much more like software development. Especially when you notice that your earlier assumptions were wrong and you need to refactor your base, tearing down all the stuff you build earlier.
I’ve tried Factorio and could never get into it … Satisfactory on the other hand is a game where I can look at the time and realise I should of had lunch two hours ago
As a developer, I'd never thought I'd like to solve for getting off the planet, fighting monsters, building trains and tracks while trying not to pollute too much.
If you find pollution is not a challenge, try a deathworld run. If you can already beat a normal deathworld - turn down trees/moisture, turn up pollution diffusion ratio; then you can add rampant, armored biters, bob's enemies, etc. I recommend the infinite ore patches mod as well, you will be defending the starter patch for a veeery long time.
My favourite recent challenge was "New Game +", you start with all tech (perhaps except damage upgrades) unlocked, but biters also start at 1.0 evolution. You technically don't need any science to launch a rocket, but you still have to figure out how to build a mall (and enough defences) before triggering a single attack.
It really is, isn't it. You're incentivized to protect every last thing, not because of some arbitrary points system, but because they're all part of a big, interconnected system that needs to work in order to survive.
In my book, Factorio is up there at the top of best games of all time.
I really want to try factorio, but now I usually see games as non-productive activity (that's my problem and I know it, in my defense, I've already spent way too much time gaming in college and did nothing), I wonder if factorio can make my software skill better in terms of designing and critical thinking, if that's the case, I would love to have fun and practice as well
Factorio is definitely good for your brain - it rewards focus, refactoring, problem solving, linear thinking... But yes, in the end, it's non-productive in any physical sense.
A weekend of watching movies/shorts feels way worse than a weekend growing the factory. It's definitely a step up, but the best would be to get out of the house more often besides going to the office.
One day at a time (recovering from a lot of past emotional pain).
Non-productive activity time is a Good Thing that improves everybody's life when done in moderation. At least Factorio is generally better than drinking, doomscrolling, or gambling in terms of social responsibility.
I want to love that game, but it has sharp corners that you only discover with time, and that require painful workarounds. Factorio devs, on the other hand, actively eliminate almost every such case, making the playtrough just pure bliss
First one is "NES-style" with fast lock in, no ghost and so forth. Second one is for fast play, with ghost and no fast lock-in. I have no clue about current tetris, but i think that's the modern style, no???
Edit: I believe tetris friends was the website where i started playing more tetris some years ago and the version from farter came closest to it, after it got shut down