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Not really sure if it'd do much. Old GPUs meant you're playing old games. That was fine in a time where consoles stalled the minimum spec market for 8+ years, but this decade left that behind. I imagine that very few high or even mid end gmaes made in 2030 would really be functional on any 2020 hardware.

So the games that work are probably out of support anyway. So there's no money being generated for anyone.




True, hardware requirements tend to increase, but what says we arent reqching another plateau already, especially with the newest consoles only recently being released, not to mention how these data centers tend to run the latest GPU'S, so depending on when the bubble bursts(Im guessing aroudn 2026, 2027 or later due to the current USA election, where most of these data centers are located), it wouldnt be off to say that a cutting edge RTX9999 gpu from 2026 can run a 2032 game on medium or maybe hugh settings quite well.

Im more than happy to play 2010 to 2015 ganes right now at low settings, it would be even better to play games that are 5 years away rather than 10.

The same can be said for rendering, professional work, and server making, something is better than nothing, and most computers here dont even have a seperate gpu and opt for integrated graphics.


I’m not sure how this decade is any different than the one that preceded it?

The current console generation is 4 years old and it’s at mid-cycle at best.

Games running on modern consoles are visually marginally better than those in the previous generation, and AAA titles are so expensive to develop that consoles will still be the target HW.

I really could not be bothered in updating my 3080…

Have I missed a new “Crysis”?


>I’m not sure how this decade is any different than the one that preceded it?

2010, your game has to run on a PS3/Xbox 360. That didn't matter for PC games because all 3 had different architectures. So they were more or less parallel development.

2015, Playstation and Xbox both converged to X86. Porting between platforms is much easier and unified in many ways. But the big "mistake" (or benefit to your case) is that the PS4/XBO did not really try to "future proof" the way consoles usually did. A 2013 $4-500 PC build could run games about as well as a console. From here PCs would only grow.

2020. The PS5/XBX come out at the very end, so games are still more or less stuck with PS4/XBO as a "minium spec", but PCs have advanced a lot. SSDs became standard, we have tech like DLSS and Ray Traced rendering emerging from hardware, 60fps is being more normalized. RAM standards are starting to shift to 16GB over 8. But... Your minimum spec can't use these, so we still need to target 2013 tech. Despite the "pro versions" releasing, most games stlll ran adequately on the base models. Just not 60fps nor over 720p internal rendering.

Now come 2025. Playstation barely tapped into the base' power and is instead releasing a pro model already. Instead of optimizations, Sony wants to throw more hardware at the problem. The Xbox Series S should have in theory limited the minimum spec. But we have several high profile titles opting around that requirement.

The difference is happening in real time. There's more and more a trend to NOT optimize their tech as well (or at least, push their minimum spec to a point where the base models are onl lightly considered. A la Launch Cyberpunk), and all this will push up specs quite a bit in the PC market as a result. The console market always influences how PCs are targeted. And the console market in Gen 9 seems to be taking a lot less care for the low spec than Gen 8. That worries me from a "they'll support 10 year old hardware" POV.

>Have I missed a new “Crysis”?

If anything, Cyberpunk was the anti-crysis in many ways. Kind of showing how we're past the "current gen" back then, but also showing how they so haphazardly disregarded older platforms for lack of proper development time/care. Not becsuse the game was "ahead of its time". It's not like the PS5 performance was amazing to begin with. Just passable.

Specs are going up, but not for the right reasons IMO. I blame the 4k marketing for a good part of this as opposed to focusing on utilizing the huge jump in hardware for more game features, but that's for another rant.




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