the permaculture of: patches in emails; binaries on usenet; releases / of sources on maybe less savoury personal web sites
otoh lack of basically centralized source control / git / hub / lab etc would also be missed dearly
depending on context: corporate polish can be fine; especially if software "is infra"; let truly (?) fun inconsequential software be messy and / or fun if sparks joy
apropos permaculture: i enjoyed TIS-100 but never got interested by factorio (maybe its art?) but anyways i'd personally find it more interesting to see more declarative / triggered simulation / play out in ever interesting ways
so maybe biologic systems over industry in space?
maybe there exist such games already? they do in my mind at least; i should look into current simulation frameworks maybe and read up on ecology
TIS-100 was one example of the general context of "programming in games" or "games as programming" which I've actually played and enjoyed. I get that Factorio has a different game loop and broader sandbox than TIS-100, so I can see where you're coming from. Factorio, on the outset however, hasn't quite gripped me. Again, it might be this particular one's art and overall setup, but TBH I also think that outside of constrained puzzling as you say, I'm much more inclined to work on all those little side projects desperately waiting for attention...
In some ways, this reminds me of Guitar Hero and its set of games. As great as those are for getting into music, once you're already into it, it can feel like time that could have been better spent on deliberate practice or at least some good old jamming for fun. I do love games, as long as they don't take up too much time and have an ending. In an earlier life I've already burned plenty of midnight oil on similarly "open ended" play (4X and other strategy or construction games are the worst traps for me). I'd rather finish BG3 at some point - at least that one has a definitive end to the player's story and is a bit more of a change of scenery from what I do for a living (building and optimizing systems).
Then again... maybe I'll finally try Satisfactory which I own through Humble Choice IIRC; or maybe I should avoid doing that at all costs for the reasons above... ;)
otoh lack of basically centralized source control / git / hub / lab etc would also be missed dearly
depending on context: corporate polish can be fine; especially if software "is infra"; let truly (?) fun inconsequential software be messy and / or fun if sparks joy
apropos permaculture: i enjoyed TIS-100 but never got interested by factorio (maybe its art?) but anyways i'd personally find it more interesting to see more declarative / triggered simulation / play out in ever interesting ways
so maybe biologic systems over industry in space?
maybe there exist such games already? they do in my mind at least; i should look into current simulation frameworks maybe and read up on ecology