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Ha, maybe the labels were more useful when day-to-day technology wasn't progressing as quickly as it is now!

Your internet story is also funny to me because my dad worked at an ISP when I was a toddler. One of my earliest computer memories is when he taught me how to go into the Windows 98 graphics menu and toggle the color settings from 16-bit to 32-bit (or vice versa, can't remember now) before booting up a particular CD-ROM game, because otherwise the graphics would be put of whack. I must have been four or five.

I also remember asking why I couldn't play the games whose cool icons were always visible in the taskbar... turns out those "games" were Napster and IrfanView, lol.



Yeah, I think trying to make games work on Windows 3.1 to 9x was a very formative experience for just a narrow slice of Millenials. I've seen the definition of Millenials span all the way up to 2000 births, and I'm pretty sure the games "just worked" for a kid born in 2000.

To be fair, I've wondered if people in previous generations feel the same way. Like was the coming-of-age experience of an older Boomer, who was a teenager in 1960, much different from that of a teenager in 1980? I don't know.


My guess is the culture was a lot different between 1960 and 1980 (obviously, right) but the general workings of society weren't too far apart for the average person. You got in your car to go home and watch TV...

Also, I have a younger sibling born just after 2000 and games "just working" sounds about right. Not to mention that console gaming was really picking up around then.




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