The rise of the touchscreens are an accident. Because MBAs believe iPhone == touch == good. It isn’t.
Amen! There so many flaws to touchscreens.
With the most common touchscreen implementations:
• user must hover hand above screen to avoid errant 'clicks' which is physically tiresome during prolonged use
• user cannot locate button without looking at screen, and feedback, if any, is several ms delayed (ie: till audio 'click' sound plays)
• user cannot easily control GUI on large, or multiple displays, since input-to-output scale is 1-to-1
• user cannot view the content under the target without workarounds (eg: iOS's loop widget) since user's finger blocks part of screen, and a human finger is relatively large compared to screen
I don't know for certain, but I suspect Adobe introduced its 'loupe tool' in 1987 when it released Photoshop. Whether or not 'loupe' is pretentious, it is now a ubiquitous term in the software industry. It's also four syllables shorter than 'magnifying glass' which, in my view (and when correctly spelled!), absolves it.
With the most common touchscreen implementations:
• user must hover hand above screen to avoid errant 'clicks' which is physically tiresome during prolonged use
• user cannot locate button without looking at screen, and feedback, if any, is several ms delayed (ie: till audio 'click' sound plays)
• user cannot easily control GUI on large, or multiple displays, since input-to-output scale is 1-to-1
• user cannot view the content under the target without workarounds (eg: iOS's loop widget) since user's finger blocks part of screen, and a human finger is relatively large compared to screen