The graphics chip was even fixed-function, like the Gamecube's, not shader-based like the Xbox 360 or PS3.
The graphics architecture was even the same between Wii and GameCube - ATI's Flipper, just with 50% higher clocks on the Wii.
The graphics chip was even fixed-function, like the Gamecube's, not shader-based like the Xbox 360 or PS3.