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That's exactly what they called it when its internals became known: an enhanced Gamecube with waggle controls.

The graphics chip was even fixed-function, like the Gamecube's, not shader-based like the Xbox 360 or PS3.



> The graphics chip

The graphics architecture was even the same between Wii and GameCube - ATI's Flipper, just with 50% higher clocks on the Wii.


And in fact bug for bug compatible.




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