A beefier iteration is the Xbox PlayStation way. To many people what makes Nintendo special is that they often avoid that. Wii, Switch, snd DS being successful examples.
>Hopefully Nintendo learned its lessons from the Wii U.
That’s my concern, Nintendo doesn’t like incremental titles like “Switch 2”. They’d rather call it something weird like “Switch Me” which only confuses non informed customers.
> Hopefully Nintendo learned its lessons from the Wii U
But... this is in direct contradiction to what you're saying.
The Wii U was essentially a beefier Wii and it failed. It wasn't revolutionary, wasn't much of a new form factor. But it did have beautiful games.
If you look at all the Nintendo consoles that ate up the competition, none of them are "iterations". They're brand-new things. DS, Wii, Switch were all major departures from what came before them.
Agreed, a lot of people were expecting a bump in processing power in the OLED refresh, but it's pretty clear now that they were saving that for the Switch 2.
Yeah playing emulated Switch games is a much better experience on a Steam Deck than it is on the Switch. Nintendo is in a weird spot now because the competitive landscape is much different.
I was / (am still sort of) expecting Nintendo will make a product that’s exciting. Not a Switch 2 we can look back on and say “man this company hasn’t made a significant console since 2016”.
To be fair, I predict a Netflix of gaming in the future so maybe this is a safe move, idk.
I forgot about how drastic the Wii was regardless of native compatibility with GameCube.
I guess I was under the assumption that because on the joy cons unique format, it would be hard to escape with fully compatible support. But I didn’t own a Switch for very long so idk if that’s true.
Con: Assuming native compatibility, this likely won’t be a very exciting console.