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I spent so much of the early year 2000 playing Unreal Tournament instagib mode on Facing Worlds: https://en.wikipedia.org/wiki/Facing_Worlds


Facing Worlds is still one of those maps that I wish every game had.

The concept is so simple. Two towers with a bridge between them. Have fun.

It would be fun in any game. GTA, Overwatch, Halo, anything.

Funny seeing it have its own wiki page. I didn't know my childhood would be archived like this. :D

I used to get so many MONSTER KILLS on that map it was nuts.


Its a crime that Halo 1 had Boarding Action and it never resurfaced (outside of Forge recreations) in later titles such as Reach with movement options like jetpacks.


I'll be honest I was never a huge Halo buff at least until Multiplayer.

Maybe you can help me. My earlies memories of Halo2 multiplayer involved a map with two bases on opposite sides in a canyon. I bring it up only to talk about it, I know I could look up the name...

It was the first online pvp game I had played. Having 1v1s with people with voice chat was so addicting.

I remember it used to use an ELO calculation for rank so I would calculate my buddies matches when I was at his house telling him how much he would gain or lose in the current match.

Good times.


I think you mean Coagulation[1]. I remember playing this map with a bunch of friends and two split screen TVs. Hearing somebody swear at you from the neighbouring room is a wonderful experience.

[1] https://halo.fandom.com/wiki/Coagulation


Yes that was it! Thank you. Good times.


I used to play it all the time on CTF mode in Sauerbraten. I remember it being very difficult to score since you could be sniped from basically anywhere on the map.


Man. Facing Worlds, low gravity, instagib CTF - might be my favourite map/mode combination in any shooter ever. That was so much fun.


I never really got into UT, but from the screenshot, it's giving me The Longest Yard Q3 Demo vibes... instagib railgun... those were the days...


I would agree that the two maps have a very similar feel. And both are great maps to practice sniping versus bots.


I can play The Longest Yard nonstop for days. Yes, I’m more of a Quake fan more than Unreal.


Instagib was a fantastic mode to work on aim! Mine improved dramatically across FPS games after playing for a while with instagib turned on.


those were truly the golden years of online gaming

do you remember the monster hunter mod ?

huge random monsters would spawn and it would take multiple people to take them down




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