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"Microsoft is charging between 20 to 30%" - I think that's too much, it must be much less than that, but I don't know for sure.


To lure in would-be developers, Microsoft is establishing an attractive revenue-split model that trumps what Apple delivers to its App Store and Mac App Store software partners. The Microsoft split starts at 70-30, between developers and Microsoft, respectively. This is the same ratio Apple offers, but once an app has proven its success by garnering $25,000 in sales, the split shifts further in the developer’s favor to 80-20.

http://www.wired.com/gadgetlab/2011/12/windows-8-store-intro...


Also I am 90% sure that this only applies to metro apps, non metro apps will be featured in the store but users will be directed to a website (chosen by the application developer) to purchase/download the product from.


the windows appstore is metro only



Sorry. You guys are right. I was thinking of Xbox/360, not PC.


Reference: http://blogs.msdn.com/b/windowsstore/archive/2012/07/20/maki...

Store fees are calculated on a per-transaction basis as well. These fees are based at 30% of the app price, until your app reaches $25,000 or equivalent of lifetime sales (aggregated across app sales and in-app purchases) when they change to 20% of the app price.




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