Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I mean, that might be the intent on paper, but when I was going through a game like Dead Cells, I still had specific weapons or layouts that I was especially effective with--and in practice that just meant that if I didn't manage to get my favorite bat or nun-chuck weapons to drop, there was a good chance I wasn't going to be able to complete that run.


Dead Cells's "Custom Mode" lets you eliminate loads of objects from the set offered, making it much more likely for you to get weapons you want.

It's somewhat unique among the roguelites I've seen in not only offering this but also treating it as valid play: any wins/achievements in this mode (e.g. more BC) will unlock properly.

So, no need to put up with Spartan Sandals ever again!


Non-twitch based roguelites make it somewhat easier to learn and deploy those alternate strategies in my experience because you can read a bit of a clue online, think about it, and then play through a round slowly and thoughtfully. In an action game, you know, you pick up the sickle weapon for the first time and you may have literally seconds of experience with it before you die.

I spent some substantial time in Enter the Gungeon but have to admit I kind of bounced off of it for this reason... I don't have the raw time to compensate for the fact that the guns require certain muscle memory for each of them, and the bosses need certain muscle memory for each of them, and the combinations require certain muscle memory... I enjoyed my time and you might say I got close enough to see the light at the end of the tunnel, but I just don't have the time to get there in a game where fractions of a second count.


Yep. Enter The Gungeon is my personal favourite among roguelites but it's punishingly hard to get the hang of, and the huge number of weapons makes it quite likely that you'll only get semi-decent guns for an entire run – even when you're playing as the Gunslinger, who activates all synergies automatically.

The upside of putting in the time is that when you get good, it feels fantastic.

If you haven't tried it, I'd recommend Dead Cells. Yes, it's twitchy action, but it's easier than Gungeon to get good at, and the parkour-like flow looks and feels wonderful from quite early on. TBH it's a better game than Gungeon in most respects.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: