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> fund and prop up/support said practice

I wonder how this would look in practice in the case of the demoscene.

I feel like there was a moment in the earöy 2010s-ish when there was an interest in the demoscene as one aspect of "digital art", along with games, animation etc. Seems to have faded a bit, maybe because the focus of the demoscene shifted towards size limits where the aesthetic accomplishments can be less immidiately obvious to the uninitiated.



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