> If the Pool holds the only reference when this happens, the item might be deallocated.
Conceptually, the pool is holding a weak pointer to the items inside it. The GC is free to clean them up if it wants to, when it gets triggered.
> If the Pool holds the only reference when this happens, the item might be deallocated.
Conceptually, the pool is holding a weak pointer to the items inside it. The GC is free to clean them up if it wants to, when it gets triggered.