I am rooting for Godot here because it has a human readable scene file format.
So when you have an AI agent modifying your project you can actually understand what it did, vs. the unity yaml based format that is mostly unreadable.
The problem with Unity is not their marketshare of game developers (which they have in spades), but rather their market share of ads which they completely missed out on.
Game developers don't bring nearly as much revenue as ad serving, which is a sad commentary on the reality of software development and the state of of the games industry.