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If Unity ever wanted to regain market cap, now’s the time. The solution seems obvious from my armchair.


I am rooting for Godot here because it has a human readable scene file format.

So when you have an AI agent modifying your project you can actually understand what it did, vs. the unity yaml based format that is mostly unreadable.


The JetBrains Rider IDE also works pretty well with Unity.

Wonder if their Junie tool will support C# soon, the current features for other languages are already cool: https://www.jetbrains.com/junie/

(I got access to it cause I have the all products pack, pretty good so far)


The problem with Unity is not their marketshare of game developers (which they have in spades), but rather their market share of ads which they completely missed out on.

Game developers don't bring nearly as much revenue as ad serving, which is a sad commentary on the reality of software development and the state of of the games industry.




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