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Never cared about scoring in Beat Saber. To me the game stood out for two reasons:

1) multisensory experience - when you chop the block it's a music+visual+kinestetic experience (beat/flash/haptic). That alone was wildly satisfying and worth playing game for 2h hours.

2) simplicity of rules

The first thing later was replicated in may apps/games (one I enjoyed a lot is FitXR). But Beat Saber nailed it so good and early, that it's still unbeatable :)



Those aren't enough to explains Beat Saber's success. 9 of 10 VR rhythm games have the same 2 points.




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