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So, building on this, we can view Beat Saber not as a music game, but as a *dance* game that figured out a reliable, precise way to track player movements.

It's interesting to note that similar movement-quantizing systems are at the core of numerous other hit games, most notably in Dance Dance Revolution but also to some extent Rock Band and Taiko no Tatsujin.



I completely agree that's a dance game. Similar way that Guitar Hero is a music playing game. It's not exactly a dance but delivers something close to dance feeling.

My brain can't dance, can't even perceive dance. When I see dancing champions perform, their movements make no sense to me and seem completely unrelated to the music they are dancing to. However when I played Beat Saber occasionally I feel glimpses of the feeling of dancing. That's pretty much as close to dancing as I can get.


To me it's almost more of a meditation game, similar to how Guitar Hero or other rhythm games could get when you got in the zone, but full body. On a hard track you don't have time to think, just move. If you get distracted, you might fail.


Flow state




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