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It's so good to see Haxe mentioned!

I ported an entire AS3/Flash game to Haxe that my friends had written during our college years, as a kind of "thank you" present for ten years of friendship (adding mobile, cross-platform, gamepad controller, netplay and other things).

While the tooling was spotty, I found the experience wonderful! Haxe felt like a decent language with laudable goals and a nice community.

I hope one day I find another reason to work with Haxe.

Does anyone have any project that is using Haxe in production? Would love to hear about such stories!!



Not my project but there's always Dead Cells and the stories behind its developed.




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