Agent mode seems to be better at realizing all the places in the code base that need to be updated, particularly if the feature touches 5+ files, whereas editor starts to struggle with features that touch 2-3 files. "every 60 ticks, predict which items should get cached based on user direction of travel, then fetch, transform and cache them. when new items need to be drawn, check the cache first and draw from there, otherwise fetch and transform on demand." this touches the core engine, user movement, file operations, graphics etc and agent mode seems to have no problem with this at all.