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Yeah. A LOT of games have that "economic exploit" where you can generate infinite money. But in BAK just barding alone you can get as much money as you need - no tricks involved.

The bigger issue is giving the player a "Invulnerability spell" where X mana = X turns, and having the spell block both PHYSICAL and MAGICAL damage. Worse, you can (and I did as a kid) find this spell in the first chapter of the game.

If your party gets move priority, there is literally NEVER a reason to not immediately throw it on all three characters. You can even rest WHILE in combat and recover the stamina necessary to cast the spell. Let that sink in for a minute.

I used to deliberately skip getting that scroll after I beat it the first time because it made the game trivially easy.

Also all long-range physical damage (such as with crossbows) was basically pointless. They should have made it so if you successfully hit with a crossbow, the opponent becomes "temporarily hampered" and it halves their movement speed. As it is, it's trivially easy to engage in close combat with almost every enemy in game.

I'd love to see a modernized BAK with more D&D style combat mechanics (attacks of opportunity, flanking, etc.)



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