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Arcanum was good story stacked on mostly poor gameplay. It wanted to be a steam punk fallout and the story/setting carried out through what was otherwise pretty shitty gameplay.


I tend to agree that I liked the idea of the gameplay more than the way it actually worked out. I remember things such as: a pet dog you could add to your party who would steal all the experience points for himself; a skills system where in theory you could mix magic and technology, but in practice they interfered and more than negated any benefit of being creative with it; and a graveyard where zombies would spawn endlessly so that you could grind them for XP for as long as you could bear it.

I guess the atmosphere sells me on games. That's a whole other thing. I note "/setting".




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