> A new framework like SpriteKit requires at least a year (an iOS release cycle) before it sees WWDC ... and then a shipping iOS. My recollection is that this is pretty close to the timeline I described
It’s not. Cocos got popular in the iPhoneOS 2.x days. SpriteKit came along in iOS 7. We’re talking about a period of five years, not one or two.
> If it did plateau pre Sprite-Kit, what replaced it?
Plateau means it stayed flat, not that it went away. Nothing replaced it. It just didn’t keep getting more and more popular.
It’s not. Cocos got popular in the iPhoneOS 2.x days. SpriteKit came along in iOS 7. We’re talking about a period of five years, not one or two.
> If it did plateau pre Sprite-Kit, what replaced it?
Plateau means it stayed flat, not that it went away. Nothing replaced it. It just didn’t keep getting more and more popular.