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> A new framework like SpriteKit requires at least a year (an iOS release cycle) before it sees WWDC ... and then a shipping iOS. My recollection is that this is pretty close to the timeline I described

It’s not. Cocos got popular in the iPhoneOS 2.x days. SpriteKit came along in iOS 7. We’re talking about a period of five years, not one or two.

> If it did plateau pre Sprite-Kit, what replaced it?

Plateau means it stayed flat, not that it went away. Nothing replaced it. It just didn’t keep getting more and more popular.



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