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> If you don't see how this would be appealing for consuming content, work, entertainment, etc., then I can't convince you otherwise.

I don't, legitimately I don't.

Okay, maximum immersion. And how does that help?

Like even just on the surface having a 360 degree view doesn't do anything. Because my eyes are on the front of my head, so I'm going to be looking forward. Stuff behind me doesn't matter much.

Same thing with 3D. Okay... but paper is two-dimensional, you know what I mean? Something being 3D by itself doesn't mean it's better or contains more information or is easier to use. I'd rather read and write on a two-dimensional surface. Reading and writing is the core of a lot of stuff, so there's goes that.

The test for me really is imagining some usecase and then imagining how it would be on super advanced VR. If you try that, you'll find that 90% of usecases just fail compared to already existing technology. Like imagine some perfect VR tech 5,000 years from now. Okay, now a usecase: programming. I would rather program with a keyboard and mouse and a monitor. I don't want to talk to VR. I don't want a dumbass virtual keyboard, that's worse. The 3D stuff makes no difference because I'm reading text. So even with alien technology, my current computer right now would beat it.

With the phones you mention, when we envision some futuristic technology we can see how the phones would be useful. Same thing with TVs - I mean, people were envisioning wall-wide flat screens in the 60s. But when you do that with VR, the product still isn't very good. That's the difference, in my eyes.



What you're saying makes sense, and I do agree with some of it. But you're not seeing the experiences that a fully immersive digital world can deliver once the technology and UX improves.

Yes, we read and write on 2D surfaces, but a 3D environment allows you to have an infinite number of them. You could be writing on one, with a video playing in the background, while keeping an eye on a stock ticker, all inside a virtual beach, outer space, or whatever you want. You could be having a conversation with someone who looks and feels like they're physically in front of you. Have you seen the new visionOS avatars? They're incredibly realistic. Talking to a 2D video from a crappy webcam feels awfully primitive in comparison.

There are an infinite number of these experiences that we can't imagine yet, which a 2D display simply can't deliver.

As for HIDs, we'll figure it out. Voice and touch will become far more useful and user-friendly. Remember how touch keyboards on smartphones were unbearable to use initially, and tech geeks like myself strongly preferred a device with a physical keyboard? Well, text prediction and haptics got a lot better, and we invented swipe typing, so the experience improved considerably. I'm typing this on a swipe keyboard from my phone, and while I would prefer to use a keyboard on a real computer, I also like being able to type with one hand from bed. :)

So I'm sure we'll invent input mechanisms that feel natural and friendly to use in VR as well. In the meantime you can also use a physical keyboard. There are many software developers who have adopted AR glasses, with a phone and keyboard as their mobile workstations. The tech is almost there.

If you think about it, a 2D board with keys you press to compose words is an archaic method of inputting data into a machine. It's a remnant from typewriters dating back to the 19th century. They're far from being an optimal method for doing the type of things we use computers for today.

Ultimately, we can have different opinions on whether we want these experiences or not, but the reality is that this future is inevitable, for better or worse. As we move towards transhumanism, fully immersing our visual sense in a digital world is an obvious first step. The current iteration of devices that we're used to is merely ~50 years old, and ~20 for mobile devices. It's far too early in our technological evolution to consider these the best designs we can produce.




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