> I’m usually the first to invoke the “preference isn’t the same as fact” argument, but in this instance we have impartial proof that PCs lagged behind just by virtue of the technology available at comparable price points.
The "bang for the buck"-deal relevant home computers had going for 'em was something I already acknowledged... more than once... a while ago.
> When PCs were stuck with CGA, not support for scrolling, etc, they were unambiguously worse than games consoles of that era. While Atari ST and Amiga were producing graphics that exceeded what the Master System and NES could do.
Once again, the Amiga 500 home computer came to the market only in 1987, a machine already outperformed by top-of-the-line PCs from the same year, strictly in technological terms of course. For an economical comparison one would need specific use cases and numbers, i. e. prices, accessability, and so on. The rest falls into the area of coders and users adapting to these very platforms and eco systems, and their associated culture and politics, et cetera.
> The whole reason Commander Keen existed was because [...] Something previously considered impossible to do.
Yeah, negotiating, and overcoming, specific limitations every platform had in one form or another. Also already addressed when I replied to the other chap trying to make a huge deal out of PC memory segmentation...
> What you’re talking about is games that you liked to play. What I’m talking about is the actual technical capabilities of the hardware.
Yeah, when I mention the superior technical capabilities of PCs from, say, '87/'88 onwards several times (VGA, MT-32, expandability, etc.), it's "just games I like to play"; when you talk about some 2.5D titles just "looking better than some nebulous counterparts" it's of course hardware capability. :D
As I've said, somebody needs to write a piece of satire. A sort of two-hander the likes of The Sunset Limited or My Dinner with Andre. Just for us nerdlingers.
> And the fact that literally every single person you’ve chatted to [...].
For every Atari etc. fan with an application edge-case or preference (e. g. Signum!), I can easily forward one myself.
> I think the real crux of the problem here is that you’re too young and/or grew up in the wrong part of Europe to have really seen the difference and instead of listening to others, you’re still firmly clinging onto the belief that your opinions are infallible.
As mentioned several times already as well, I saw the sign, bro, I have seen the difference. I got hands-on experience with C64s, C128s and PCs (including XT- and AT-class machines) from '89 onwards, the Atari ST from '90 onwards, and the Amiga eco-system by only reading all the relevant glossies, including back-issues, in a very dedicated fashion from '90/'91 onwards. In the latter case, hands-on experience came only much later (mostly in the form of A600s and A1200s, the faves of the retro/vintage gaming circuit), from 2007 onwards.
And that's just computers. Consoles are another matter.
> I’m usually the first to invoke the “preference isn’t the same as fact” argument, but in this instance we have impartial proof that PCs lagged behind just by virtue of the technology available at comparable price points.
The "bang for the buck"-deal relevant home computers had going for 'em was something I already acknowledged... more than once... a while ago.
> When PCs were stuck with CGA, not support for scrolling, etc, they were unambiguously worse than games consoles of that era. While Atari ST and Amiga were producing graphics that exceeded what the Master System and NES could do.
Once again, the Amiga 500 home computer came to the market only in 1987, a machine already outperformed by top-of-the-line PCs from the same year, strictly in technological terms of course. For an economical comparison one would need specific use cases and numbers, i. e. prices, accessability, and so on. The rest falls into the area of coders and users adapting to these very platforms and eco systems, and their associated culture and politics, et cetera.
> The whole reason Commander Keen existed was because [...] Something previously considered impossible to do.
Yeah, negotiating, and overcoming, specific limitations every platform had in one form or another. Also already addressed when I replied to the other chap trying to make a huge deal out of PC memory segmentation...
> What you’re talking about is games that you liked to play. What I’m talking about is the actual technical capabilities of the hardware.
Yeah, when I mention the superior technical capabilities of PCs from, say, '87/'88 onwards several times (VGA, MT-32, expandability, etc.), it's "just games I like to play"; when you talk about some 2.5D titles just "looking better than some nebulous counterparts" it's of course hardware capability. :D
As I've said, somebody needs to write a piece of satire. A sort of two-hander the likes of The Sunset Limited or My Dinner with Andre. Just for us nerdlingers.
> And the fact that literally every single person you’ve chatted to [...].
For every Atari etc. fan with an application edge-case or preference (e. g. Signum!), I can easily forward one myself.
> I think the real crux of the problem here is that you’re too young and/or grew up in the wrong part of Europe to have really seen the difference and instead of listening to others, you’re still firmly clinging onto the belief that your opinions are infallible.
As mentioned several times already as well, I saw the sign, bro, I have seen the difference. I got hands-on experience with C64s, C128s and PCs (including XT- and AT-class machines) from '89 onwards, the Atari ST from '90 onwards, and the Amiga eco-system by only reading all the relevant glossies, including back-issues, in a very dedicated fashion from '90/'91 onwards. In the latter case, hands-on experience came only much later (mostly in the form of A600s and A1200s, the faves of the retro/vintage gaming circuit), from 2007 onwards.
And that's just computers. Consoles are another matter.