Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

IMO the problem of many platforms is that they don't let you "own" the software (whatever that means).

Steam experience is closer to the feel of ownership because: - Most games don't just randomly upgrade. They are stable. - Steam is cross platform enough that you can use the software on different devices as if you were copying it. - Your steam account isn't the center of your digital life, it's access isn't subject to many associated risks.



I don’t buy that justification, most people have never and will never spare a thought for “software ownership”. I’d bet the truth is closer to “people don’t see games as software, but as entertainment. Paying for them is no different to paying to go to the movies, buy a song on iTunes, use Spotify, or Netflix”.

Apps (“software”) and games are fundamentally different in the public’s perception. Look at the App Store, it has two different tabs for games and Apple is even making a separate app for them.


People aren't willing to pay for mobile games any more than for other apps.


It’s curious that you had to specify mobile games. That seems to indicate you understand those are their own class of product (often more slot machine with extra steps than software or game) than what the conversation is about (Steam, thus desktop games).

The App Store—which, by the way, I was thinking of the one on the Mac—was merely an example to represent how companies understand and separate games from other software. I could’ve also made the point of games being seen as entertainment rather than software by pointing out Netflix has movies, TV shows, and games, but not other apps.


The accumulated loss, if some people lost their access to Steam is huge though. For some people that's thousands of euros.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: