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"Use the cameras you used last time for this gig, we'll work out something for the next one"

If uttering a sentence like this is a "theoretical" solution for you, I don't know what to tell you, except that you're not going to have a good time in any job until you learn the practicality of saying "no" the hard way.

And if you're living your life where the only "solution" to any problem created by stupidity, miscommunication, and bad planning of other people is saying "yes, sir!” and enabling them to do more if it —

— best of luck growing out of serfdom one day.



> And if you're living your life where the only "solution" to any problem created by stupidity, miscommunication, and bad planning of other people is saying "yes, sir!” and enabling them to do more if it

I'm not sure if you've ever worked in a "creative" environment filled with artists, either professionally or not, but the goal is almost never to come up with a solution that is technological superior or even "correct", it just have to work for the session, maybe two.

If you're a technical contributor to such an environment, then your "job" is basically to support their whims, that's how the project moves forward. Saying "no" when an artist approaches you isn't really in the job requirements, but of course you can steer them into a different direction, but ultimately they steer the ship, and they have to.

But ultimately your job in those cases are to support the vision of someone else, often by any means necessary and fast too.


>I'm not sure if you've ever worked in a "creative" environment filled with artists

I've played in 4 bands over the past 8 years, paid and unpaid gigs, and helped organize a few events.

So, no, I haven't worked in a "creative" environment (with scare quotes), but I've played live in bars, clubs, concert venues, house parties, So Far Sounds events, art spaces, fairs, park stages, hotels, parties, and so on.

And no, those spaces weren't filled with artists (thankfully). We were the artists; the spaces were filled with the paying audience for which we performed.

Under no circumstances could anyone expect the sounds guy to just make shit work. Nor have whims.

And we've been told "no" a-plenty, because that's the real world. Sometimes you don't get to have a real sound check before going live, and you deal with it.

As a co-organizer: I can recall one person who behaved the way you describe (being clueless about gear and expecting someone else to make it work). I've seen them play in another venue, and — surprise! — their shit didn't work there either. They were a crappy musician, and a bad person. And the sound people at the other venue didn't bend over backwards for that person because why would they.

So, I don't know what artists and what spaces you work with, but the dynamic you describe isn't healthy, isn't the norm, and isn't necessary.

Most importantly: it's not a software issue for Claude to solve.


> If uttering a sentence like this is a "theoretical" solution for you, I don't know what to tell you, except that you're not going to have a good time in any job until you learn the practicality of saying "no" the hard way.

but no one wants to say no here. the thing is going to happen one way or another, if only because everyone involved is passionate about making sure artists can reach their dreams. if we can't do this, we just close shop.


Have you considered that you can help the artists reach their dreams better if you make sure they check in with you about their gear before they haul it in out of the blue?

In no way does doing that inhibit their art making.

All it does is helps you help them.

To put it another way: any reason they're not doing that?

Other than "nobody bothered to think about it, and the tech guy will make it work anyway".




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