The end game is pretty unpolished, like how you stack buildings in a repetitive way, or spam buildings using a UI quirk instead of a simple quantity system, or invade a single pixel and then build buildings on that pixel.
So I'm curious how they'll decide to clean it up.
The end game is pretty unpolished, like how you stack buildings in a repetitive way, or spam buildings using a UI quirk instead of a simple quantity system, or invade a single pixel and then build buildings on that pixel.
So I'm curious how they'll decide to clean it up.