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D3D11 is so nice to use that I feel like the ideal workflow for ground-up graphics applications is to just write everything in D3D11 and then let Middleware layers on Linux (proton) or Mac (Game porting toolkit) handle the translation. DirectX also has a whole suite of first party software (DirectXMath, DirectXTK) which make a lot of common workflows much simpler.

If only the windows team could get out of a tailspin because almost everything else MS produces on the Windows side gets worse and worse every year.



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