The zelda screenshot he uses as an example of how good things look without HDR, looks terrible to me. It is all washed out with brightness and bloom, and all the shadows in the landscape that in reality would almolst be black, are very light grey.
> There’s none of that awful heavy handed contrast. No crushed blacks. No randomly saturated whites in the sunset, and saturation overall stays where it belongs across the luminance range.
I disagree strongly with all of this. The blacks are crushed hard, they are just crushed to a light grey instead of a dark black. The saturation is washed out, to the point where all the colours are forced into a very limited colour range. It just looks terrible, and if someone painted this I would say the same thing about it.
The zelda screenshot he uses as an example of how good things look without HDR, looks terrible to me. It is all washed out with brightness and bloom, and all the shadows in the landscape that in reality would almolst be black, are very light grey.