Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I remember listening to a talk about Candy Crush and how they designed the game to have a few easy levels in between the hard ones, to balance feeling like you're improving while also challenging players. If all the levels get progressively harder, then a lot of people lose motivation to keep playing.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: