Background shader pre-compilation does not use all cores by default and the only way to change that is to manually edit a file. So unless you're consciously changing it, you won't have this problem. It'll only use all cores when you launch the game.
I have been having the issue with the system hanging up when steam is doing big writes. I had assumed it was due to something wrong with my drive and was contemplating reformatting it.
I have been having the issue with the system hanging up when steam is doing big writes. I had assumed it was due to something wrong with my drive and was contemplating reformatting it.