He is very enthusiastic about new things but even he struggled (for ex. the first link is about his experience OOB with Sparq and it wasn't a smashing success).
Should you get one? #
It’s a bit too early for me to provide a confident recommendation concerning this machine. As indicated above, I’ve had a tough time figuring out how best to put it to use, largely through my own inexperience with CUDA, ARM64 and Ubuntu GPU machines in general.
The ecosystem improvements in just the past 24 hours have been very reassuring though. I expect it will be clear within a few weeks how well supported this machine is going to be.
Don't undersell it. The game is playable in a browser. The graphics are just blocks, the aliens don't return fire. There are no bunkers. The aliens change colors when they descend to a new level (whoops). But for less than 60 seconds of effort it does include the aliens (who do properly go all the way to the edges, so the strategy of shooting the sides off of the formation still works--not every implementation gets that part right), and it does detect when you have won the game. The tank and the bullets work, and it even maintains the limit on the number of bullets you can have in the air at once. However, the bullets are not destroyed by the aliens so a single shot can wipe out half of a column. It also doesn't have the formation speed up as you destroy the aliens.
So it is severely underbaked but the base gameplay is there. Roughly what you would expect out of a LLM given only the high level objective. I would expect an hour or so of vibe coding would probably result in something reasonably complete before you started bumping up into the context window. I'm honestly kind of impressed that it worked at all given the minuscule amount of human input that went into that prompt.
I do think that people typically undersell the ability of LLMs as coding assistants!
I'm not quite sure how impressed to be by the LLM's output here. Surely there are quite a few simple Space Invaders implementations that made it into the training corpus. So the amount of work the LLM did here may have been relatively small; more of a simple regurgitation?
>The aliens change colors when they descend to a new level (whoops).
That is how Space Invaders originally worked, used strips of colored cellophane to give the B&W graphics color and the aliens moved behind a different colored strip on each level down. So, maybe not an whoops?
Edit: After some reading, I guess it was the second release of Space Invaders which had the aliens change color as they dropped, first version only used the cellophane for a couple parts of the screen.