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Who wants to spend their weekends reading desktop environment docs? If that's your hobby, fine. I just want a working DE.




I believe it saves time, the documentation is available and easily digestible, and there's thousands of existing dotfiles to take from. I'd be disappointed to hear Claude couldn't do this.

I'm mostly pointing out that the documentation is very easy to read and implement for most tiling WMs, without the need for a coding agent.


Who wants to read thousands of existing dotfiles?

But I'm primarily talking about the missing pieces that most tiling window managers have that you need to implement yourself, or the annoying bugs that are buried in github.

I need a lock screen; fine, hyperidle. How is it configured? Once it works it works.15 seconds with Claude or 2-3 minutes googling and implementing. Why the hell would you not use it?

QT apps have fuzzy fonts in Hyprland. Turns out that's because I was using 1.5 fractional scaling on my 4k monitor, which was information buried in some github that has barely any traffic, which Claude found while I was doing actual work.

The google meet PIP window strobes because who the hell knows why, but that too was solved by Claude finding the right github ticket and applying opacity 0.999 instead of 1.0 for that window specifically. Where is that documented in the hyprland manual?

The point is that tiling window managers _in my experience_ always have rough edges, and I've been dipping in and out of them for 20 years. Now that many people (I guess not including your good self) are using LLMs all day every day to move faster in producing code, you can apply the same tooling to bring the tiling environment up to the same level of quality that we're used to with the bigger DMs that have a lot more resources and eyes on them.




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