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How I wrote the fastest Blender exporter and so could you! (lotusspring.substack.com)
5 points by tahatorabpour 11 days ago | hide | past | favorite | 3 comments




Been waiting for this post since I saw your tweet on it, Taha. Really impressive work. I'm currently working on a similar setup for U3D, so we can ditch the editor and focus on the engine itself.

It's a shame Blender doesn't support C++ plugins natively, without having to do a custom build.


> It's a shame Blender doesn't support C++ plugins natively, without having to do a custom build.

That's a feature, not a bug.


Are there any good articles about setting up blender to use as a level editor for your game?



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