I'm wondering if you could expand on that some? I had tried the product several times and just consistently found it lacking (sluggish controls, etc.).
I got out of hardcore gaming, and quite enjoyed the idea of booting up a game in a few seconds on my laptop, playing it for an hour and forgetting about it.
It worked very well for things like Borderlands and a few indie titles (Madballs, The Ball).
I also owned the physical console, so the transition of "I want to play Borderlands for an hour on my laptop immediately after finishing this work thing" to "My day is over, let me pick up that same game on the TV" was pleasant.
As far sluggish controls, on a connection that exceeded 10Mbps, the experience was only slightly worse than a wireless controller on a console, and after a few days of it being the only time I picked up a game I adjusted quite well.
I've since accepted that the service was aimed squarely at the market that my situation happened to exactly occupy (high bandwidth, casual gaming, multiple physical devices, just the right titles..), so your mileage may very well vary.
Thanks for taking the time to explain that some more. I'm in a similar spot and _really_ was hopeful that OnLive would be awesome, but just for connectivity reasons I think it was never sufficiently playable.
Personally, having loud audio blaring at me when simply starting the program was enough of a turn off. Nevermind the fact that my connection speed was consistently too slow to actually play a game. Certainly not their fault, but I know I'm not alone in having crappy internet.
Forget that, the service has about 10 games. Total. No way am I going to make a long term investment of $50 per game into a service that can't grow its library with the new stuff coming out, and that could implode at any second.
How many of these games are exclusive to OnLive? How many of them have better experiences (multiplayer, controls, DLC) on other platforms like PS3 or XBOX 360? Pretty much all of them.