If you wanted to match Ghostty's performance in Rust, you'd need to use unsafe in order to use these memory mapping APIs, then you'd be in the exact same boat. Actually you'd be in a worse boat because Zig is safer than unsafe Rust.
> If you wanted to match Ghostty's performance in Rust, you'd need to use unsafe in order to use these memory mapping APIs, then you'd be in the exact same boat.
Yea, but not for all the parts — being able to isolate the unsafe and build abstractions that ensure certain usage parts of the unsafe stuff is a key part of high quality rust code that uses unsafe.
In this case though I think the emphasis is on the fact that there is a place where that code should have been in Rust land, and writing that function would have made it clear and likely avoided the confusion.
Less about unsafe and more about the resulting structure of code.
> Actually you'd be in a worse boat because Zig is safer than unsafe Rust
Other people have mentioned it but I disagree with this assertion.
Its a bit simplistic but I view it this way — every line of C/Zig is unsafe (lots of quibbling to do about what “unsafe” means of course) while some lines of rust are unsafe. Really hard for that assertion to make sense under that world view.
That said, I’m not gonna miss this chance to thank you and the Zig foundation and ecosystem for creating and continuously improving Zig! Thanks for all the hard work and thoughtful API design that has sparked conversation and progress.
This is trivially false... for instance here's a line:
const pi = 3.14;
It's actually a pretty small subset of the language that can cause unchecked illegal behavior.
Also IMO the word "safety" should include integer overflow. I don't agree that those kind of bugs are so unimportant as to not be checked in safe builds.
> This is trivially false... for instance here's a line:
Yep, that was really wrongly stated on my part -- what I meant is that the kind of protections that "safe" Rust provides are not available anywhere in average lines of Zig code (though they can be detected with tooling, etc).
What I should have written is that I could easily write unsafe code anywhere in Zig (as in C). In practice of course most people don't because they're not trying to destroy their own computers, and most code is benign. Rust will at least save me from myself some of the time.
> Also IMO the word "safety" should include integer overflow. I don't agree that those kind of bugs are so unimportant as to not be checked in safe builds.
Rust does do some work to catch trivial overflows, but you're right that it does not catch any slightly more complex overflows, and that is certainly unsafe in a sense. I don't think any reasonable person would disagree with that.
Rust's answer to this of course is checked_{op}/wrapping_{op}/etc options, and that's what I often see in high quality codebases where it matters. Of course, this is a footgun that could have had a safety applied and it's too late now (AFAIK) to change the default to be always wrapping or something (also, I think people may oppose always checked for perf reasons).
[EDIT] Just to compare/make this more concrete, playgrounds:
It's just that little bit of safety that makes it easy for me (personally) to default to Rust. Very possible that someday that won't be true.
[EDIT2] Also, somewhat under-discussed, but if Zig supported a bolt-on a "safety check compile mode" that ran with some stricter (maybe not quite borrow checking level) semantics, that would be pretty dope. Of course not something anyone should devote any real time to for a long time (or ever?) BUT it would trivialize a lot of these discussions maybe.
But in the mean time people just using what they're comfortable with/the feel they want is obviously fine.
Although Rust provides Wrapping<i32> if you want that, in practice you don't want that, wrapping unsigned integers are occasionally useful and I've written code with Wrapping<u8> and Wrapping<u32> types, but wrapping signed integers basically never come up. However it is significantly faster and it remains well defined so that's why it was chosen for release builds.
Those are great points, thanks for mentioning this, re-enabling overflow checks for release builds would indeed make the code safer with only a config change.
It's great that there are lots of options other than wrapping as well, checked, saturating, etc -- that at the cost of a little inefficiency make code that is robust to such failures really obvious.
I don't buy your theory that a Rust terminal would need to directly use mmap to deliver matching performance. In fact I doubt Ghostty's author would endorse this claim either, they've never tried any alternatives, they tried this and it works for their purpose which is a long way from other ways wouldn't work or would all be slower or whatever.
Please don’t get defensive and spread silly FUD. You can be proud of what you’ve accomplished without feeling sad that a different language has strengths that yours doesn’t.
Calling unsafe mmap APIs not only is unlikely to run into the corner cases where unsafe Rust is tricky to get right, there’s “millions” of crates that offer safe APIs to do so and it’s fundamentally not hard to write it safely (it would be very hard to write it to have any issues).
And fundamentally I think Rust is much more likely to be easier to get high performance because the vast majority of safe code you write is amenable to the compiler performing safe optimizations that Zig just can’t do regarding pointer aliasing (or if it does brings all the risks of of unsafe Rust when the user annotates something incorrectly).
I don't think this is silly FUD. The article describes a scenario where the low-level abstractions itself was buggy in a subtle way, the comparison to "unsafe" Rust seems entirely fair to me. (edited for typos)
With Rust you always could unsafely do whatever went wrong in somebody's C or Zig or whatever, but the question is whether you would. Rust's technical design reinforces a culture where the answer is usually "No".
I don't find the claim that weird low level mmap tricks here are perf critical at all persuasive. The page recycling makes sense - I can see why that's helping performance, but the bare metal mmap calls smell to me like somebody wanted to learn about mmap and this was their excuse. Which is fine - I need to be clear about that - but it's not actually crucial to end users being happy with this software.
I think we can agree that Mitchell knows what he’s doing and isn’t playing around with mmap just because. It’s probably quite important to ensure a low memory footprint. But mmap in rust is not extra risky in some weird mystical way. It’s just a normal FFI function to get a pointer back and you can trivially build safe abstractions around it to ensure the lifetime of a slice doesn’t exceed the lifetime of the underlying map. It’s rust 101 and there’s nothing weird here that can cause the unsafe bits here to be extra dangerous (in general unsafe rust can be difficult to get right with certain constructs, but it doesn’t apply here).
I actually don't think I agree about mmap. Reading around it seems as though Mitchell had clever ideas for abusing mmap and those didn't work out. Now he's got mmap for the pages and it works so why replace it, but that does not mean you need mmap to deliver this performance and in fact I'd be extremely surprised if that were true as somebody who spent about a decade of his life mostly writing close-to-metal database code in C using mmap...
If you want a whole lot of bytes and you ask your allocator, do you know what almost any popular general purpose allocator will do on a vaguely decent modern Unix? Call mmap to get them for you. So at most you're cutting out a few CPU instructions worth of middle man.
Also in C or Zig you do not need to create your own memory management using mmap. Whether this is necessary in this case or not is a different question.
In the end, if the Rust advantage is that "Rust's technical design reinforces a culture" where one tries to avoid this, then this is a rather weak argument. We will see how this turns out in the long run though.
The long run has already spoken. Go look at the reports out of Microsoft and Android. It’s screamingly clear that the philosophy of Rust that most code can be written in safe with small bits in unsafe is inherently safer. The defect rate plummets by one or two orders of magnitude if I recall correctly. C is an absolute failure (since it’s the baseline) and Zig has no similar adoption studies. You could argue it will be similar if you always compile releasesafe, but then performance will be worse than C or Rust due to all the checks and it’s unclear how big a while the places that aren’t dynamically checked are.
Oh and of course rust is inherently slightly faster because no reference aliasing is allowed and automatically annotated everywhere which allows for significant aggressive compiler optimizations that neither C nor Zig can do automatically and is risky to do by hand.
More FUD and guilt by association. Microsoft and Google are also major contributors to the C and C++ standards bodies. Microsoft also has C# and Google has Kotlin. I think claiming they control Rust is weak given the community organization structure within the project and claiming the studies are inherently biased because they provide some funding is exceedingly weak.
IMHO the onus is on you to present any contrary studies showing Rust's safety profile isn't as good as the studies indicate when compared with C++ or to demonstrate where Zig's safety profile in real world complex environments stacks up.
We can disagree on opinions, but you can't discard all experimental evidence in favor of no evidence, especially when the safety profile of Rust is backed by solid theoretical models as to why it would be safer.
To that point, AWS and Cloudflare have also adopted the Rust language for all new projects. I think that says something about the recognition that it really is much harder to write trivial memory vulnerabilities.
I don't put too much wait on the self-reporting by Microsoft or Google. I agree though that the strategy to write safe bits and abstractions is good. What I know not to be true is the idea that similar strategies would not work also in C.
> What I know not to be true is the idea that similar strategies would not work also in C.
Is your argument that developers at MS and Google haven’t been trying to employ these strategies for existing C codebases? It’s a bold position to take and one I’d say devoid of evidence; all the evidence suggests it’s really hard to reason about ownership in complex systems and abstractions only help you do so error free up to a very limited point.
I know for sure that Microsoft does not, because they are not interested in C (and there compiler does not even fully support recent standards) and I assume the same thing about Google. I general, I do not think they write much C in the first place. I also think their use cases and priorities are different from others.
> We will see how this turns out in the long run though.
Rust 1.0 was in 2015. This is the long run. And I disagree that safety culture is a "weak argument". It's foundational, this is where you must start, adding it afterwards is a Herculean task, so no surprise that people aren't really trying.
I am not saying that safety culture is irrelevant, not at all. I am saying that if the advantage of Rust is the culture that emphasizes safety (or rather memory safety, if the Rust community cared about safety in general cargo would not exist in this form) then that is a weak argument.
I don't think 10 years ago there was a lot of Rust used, so I am not sure how relevant it is that 1.0 was released at this time.
The culture of Rust is pretty uniform both in terms of convention (lots of good examples to learn from) and automated tooling (eg cargo clippy can fix many constructs into cleaner versions).
But sure, ultimately any code you see is limited by the talent of the author. However the safety of that code is not - it’s limited by how many unsafe blocks they wrote which you can actually grep for.
This is a naive and dangerous view of "unsafe". The safety of surrounding code depends on the unsafe blocks not violating invariants of safe Rust, and the safety of "unsafe" blocks may rely on assumptions about the safe part. Also it relates only to memory safety, so if your code review is to grep for "unsafe" blocks you are doing it wrong anyway.
Of course, culture and technical design are both important for any language, but be specific. Despite the prevalence of tools that improve C's safety, writing C safely generally requires a culture of using those tools and other techniques. For better or worse, Rust's borrow checker is a clear demonstration of where Rust lies on the safety-freedom spectrum.
The low level abstraction was buggy because they forgot to free memory because they confused types, not because of mmap.
Thats completely orthogonal to the question and less likely in Rust because you would generally use an enum with Drop implemented for the interior of the variants to guarantee correct release.
And mmap is no more difficult to call in Rust nor more magically unsafe - that’s the FUD. The vast majority of Ghostty wouldn’t even need unsafe meaning the vast majority of code gets optimized more due to no aliasing being automatic everywhere and why the argument that “zig is safer than unsafe rust” is disingenuous about performance or safety of the overall program.