This is awesome overall. A valiant attempt at using AI to create something real. My number one criticism with AI demos is that they are too simple and have too much flexibility to be anything. Once you start adding constraints, the prompts start becoming a lot trickier making it harder to get the desired output.
One observation so far is seeing that there is real effort in configuring the agentic workflow, and getting that to work even semi-consistently, meaning that there is always tweaking and experimentation for the specific use case. This isn't trivial work, and arguably it's a tradeoff, since all that effort could be spend coding the game directly. With enough skills it would be about the same time except better quality to code it by hand (with of course AI assistance where needed, but it would be human written).
This just means that the real value so far with AI is in letting non-programmers do coding, but it doesn't come without the cost of real effort to set things up and less quality in the end.
One observation so far is seeing that there is real effort in configuring the agentic workflow, and getting that to work even semi-consistently, meaning that there is always tweaking and experimentation for the specific use case. This isn't trivial work, and arguably it's a tradeoff, since all that effort could be spend coding the game directly. With enough skills it would be about the same time except better quality to code it by hand (with of course AI assistance where needed, but it would be human written).
This just means that the real value so far with AI is in letting non-programmers do coding, but it doesn't come without the cost of real effort to set things up and less quality in the end.