Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Can we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering pipelines right here on the open web? Join me on this journey and let's find out!




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: