When I was in high school (when punch cards and Commodore PETs roamed the earth) the game was called Assassin and was played with dart guns. I played for a month, and it was one of the most stressful times of my life. I eventually got whacked by my then-girlfriend as I was walking between classes.
One of the interesting twists to Assassin was was that you weren't allowed to have witnesses to your "crime", which meant you could relax when there were other people around. But it also made it easy to become complacent, which is how I met my fate.
Totally. We played Assassin with platic-disc guns (which I can't find on Amazon) in high school. The school came down on us pretty hard if we were caught playing, so it was doubly stressful avoiding getting whacked by friends and avoiding being caught by faculty. We also had an entrance fee of $5, so the winner took home $100-$200 for surviving.
I never survived.
In general, though, the idea of adding a little game to anything is pretty nice. You can imagine playing tag at CES or assassin at PyCon. Hell, it's be great if the organizers added/encouraged/managed it!
wow, that brought back some memories, it's all fun and games, until someone puts a penny in their gun. Anyway they were called tracer guns, and it doesn't look like they are made any more
https://en.wikipedia.org/wiki/Tracer_gun
I'd rather do it with a jolt pistol. The discs have a long range, but they're terribly inaccurate and slow. The single dart fired by a dart is slow to reload, but fairly accurate and fast, perfect for assassinations.
We had a game like that in our Halls of Residence at university. One night a name was slipped under your door, you had to get your target wet by any means but only outside. When you "killed" your target you took their target. The names were arranged so that eventually it came down to two people hunting each other. I lasted about a week the years I played but the game usually lasted around a month.
That brings back memories! - we had the same setup at Queen's college (a residential college) at Melbourne Uni. We had about 200-250 players. As someone else said earlier: "One of the most stressful months of my life!". One game (we played once a year) I made it through to the last two players left alive, both of us gunning for each other. By that time everyone knew who we were so it was doubly difficult to perform the deed un-witnessed :-)
The "no witnesses" rule is a twist I haven't used.
My experience playing Assassin is that it overshadowed other parts of life. Like paying attention in class. Although a very avid gamer, I try to avoid playing games that have negative externalities (other than time consumption and acceptable hardware/software costs, of course). If the game intrudes into the rest of my life, and the intrusion feels negative, CUT IT.
Cambridge rules have a number of places 'Out of Bounds', for "reasons of sanity and safety", which includes all lecture theatres. I think that's a good rule, since lectures don't get disrupted and you can pay attention, knowing you're safe.
Without a "no witness" rule it would have been too easy for the killer. (The other thing I forgot to mention is that you never knew who was after you. You didn't even know who else was playing the game.)
My sister does something similar with a pack of porn cards she got given. Each playing card has a 80s picture of some naked lady or bloke. She slips a card into a wallet or bag then later (usually after a few drinks) she 'finds' the porn and shows everyone.
She also reverse pick pockets them into random peoples pockets.
One of the interesting twists to Assassin was was that you weren't allowed to have witnesses to your "crime", which meant you could relax when there were other people around. But it also made it easy to become complacent, which is how I met my fate.