Oh, it's plenty different. First off, software is not one thing. It encompasses more orders of magnitude of difference than almost any other industry. At one end you might have throwaway fart apps or single serving joke websites and at the other end you might have spacecraft avionics or industrial systems control or banking systems, and in the middle there is a multi-dimensional realm of tremendous breadth and volume. Additionally, software construction is by its nature creative. Creating a million or a billion or even a trillion copies of a piece of software is a more or less trivial and heavily automated task. Software isn't like making cars or houses or bridges. When you make a bridge there is a lot of work that goes into design but most of the work is in implementation. In software the implementation (the actual running of the software) is automated, all of the development work and all of the so-called "implementation" work is in truth just design work on finer and finer scales.
The combination of all of these factors makes software a different sort of beast than a lot of other work. Now, as I said, that doesn't mean that you can't still attack it with brute force and obtain results, but software is actually one of the realms where that is one of the least effective strategies.
This is ridiculously arrogant. All of the arguments you make for software engineering being different can be applied to any other engineering discipline. Throwaway fart apps == single-use plate connections or custom fab bolts. Spacecraft avionics == spacecraft structural design. Etc, etc.
Your statement about design vs implementation shows that you're clearly outside of your knowledge space when talking about other disciplines. Depending on bridge span, length, and construction method, the man hours required for design can be much more than those required for construction.
Software is not really all that different from any other type of work. It even shares the trait that people that are part of the software sector think that their sector is somehow inherently different.
sigh Let's call off the angry accusation slinging straw man slap fight and just pencil in on the official forms that we did it, shall we?
I haven't said, nor do I mean to imply, that my dad is better than your dad, err, I mean, that software development is somehow on a higher plane or superior to other work. However, there is something that sets software apart from most other work in that it is almost entirely design work, even "construction" is design work. (Of course, there is often something that sets most genres of work apart from other genres too, every industry has its unique aspects.) A particular engineering task might require more man-hours in design than in construction but that is an edge case, and the ratio is unlikely to be higher than an order of magnitude, the norms still apply. And again, software sees a rather larger range of scale than almost any other industry. The difference in, say, the amount of data handled by a given piece of software can range from a single byte (or even a single bit) up to petabytes or higher (the LHC processes zettabytes of data per year). That's 21 orders of magnitude. The difference between the smallest features in a microchip and the longest superhighways on Earth is only 15 magnitudes, and those are considered to be hugely different industries.
The main point I wanted to get at though was that due to the primacy of design individual talent can often have an outsized impact on overall product quality or capability. You certainly see that in many other disciplines but not necessarily on the same scale. Because, again, it's not terribly rare to have a situation where a piece of software developed by a single developer is just generally better than one developed by a team working at a multi-billion dollar mega-corp. That's the equivalent of some guy building a Mach 10 plane in his garage that runs on solar power. You tend not to see extremes on such magnitudes outside of software.
Indeed, it's even a driving force in the industry, as the idea of being able to build some new or better product from nothing and scale up to a billion dollar company in a matter of years starting from only one or two founders is rather common in software and shockingly uncommon outside of it.
So your major point is that software is unique because it:
1. Spans N orders of magnitude in scale which is M orders of magnitude more than X sector.
2. A single individual can put out superb products while some teams put out mediocre products.
3. The possibility exists for companies to be created with J founders and reach a valuation of K in L years.
Sorry, but none of these are unique to software. They're just the same arguments for anything else with different values for the variables.
Again, your sector is not unique. Last time we thought software was a unique sector lead to the great "paradigm shift" (as Greenspan called it, I believe) of 2000. You might know it better as the dot-com bubble.
Being able to earn some money on the internet does not make you any smarter from any other profession. So it's just the internet what makes you feel so special. Good luck software engineering your bilion dollars without it.
The combination of all of these factors makes software a different sort of beast than a lot of other work. Now, as I said, that doesn't mean that you can't still attack it with brute force and obtain results, but software is actually one of the realms where that is one of the least effective strategies.