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Andrew Price has some amazing tutorials on how to do it with just Blender: http://thenatureacademy.blenderguru.com/sp/7612-the-nature-a...

It is more on modelling rather than generating though.

On procedural generation, we discussed[1] this app written in WebGL: http://creativejs.com/2012/06/snappytree

Other peopled did it with Three.js: http://catchvar.com/threejs-procedurally-generated-infinite-....

And finally, a really lively discussion[2] turned about The Death of the Level Designer: Procedural Content Generation in Games[3]

[1] http://news.ycombinator.com/item?id=4161263

[2] http://news.ycombinator.com/item?id=3872615

[3] http://roguelikedeveloper.blogspot.com/2008/01/death-of-leve...




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