It is more on modelling rather than generating though.
On procedural generation, we discussed[1] this app written in WebGL: http://creativejs.com/2012/06/snappytree
Other peopled did it with Three.js: http://catchvar.com/threejs-procedurally-generated-infinite-....
And finally, a really lively discussion[2] turned about The Death of the Level Designer: Procedural Content Generation in Games[3]
[1] http://news.ycombinator.com/item?id=4161263
[2] http://news.ycombinator.com/item?id=3872615
[3] http://roguelikedeveloper.blogspot.com/2008/01/death-of-leve...
It is more on modelling rather than generating though.
On procedural generation, we discussed[1] this app written in WebGL: http://creativejs.com/2012/06/snappytree
Other peopled did it with Three.js: http://catchvar.com/threejs-procedurally-generated-infinite-....
And finally, a really lively discussion[2] turned about The Death of the Level Designer: Procedural Content Generation in Games[3]
[1] http://news.ycombinator.com/item?id=4161263
[2] http://news.ycombinator.com/item?id=3872615
[3] http://roguelikedeveloper.blogspot.com/2008/01/death-of-leve...