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As many of you may remember, one of the earliest Apple forays into both skeumorphism and what the post terms "realist visual design" was QuickTime 4:

http://www.salon.com/1999/09/30/quicktime/

"QT4, in contrast, presents a “player” that mimics the appearance of a real-world object — a high-tech Sony Watchman, say."

It became notorious quickly, gaining the attention for example of Bruce Tognazzini[1] and of the Interface Hall of Shame[2]:

[1] http://www.asktog.com/readerMail/1999-06ReaderMail.html

[2] http://web.archive.org/web/19991012163338/http://iarchitect....

Most notoriously, one controlled the volume not with a slider element, but with a rotating dial that appeared to require a circular motion to operate, not an easy feat with a mouse; only with experimentation did one learn that a linear motion also worked.



Mirror of the interface hall of shame entry with working pictures:

http://hallofshame.gp.co.at/index.php?file=qtime.htm&mod...


I remember that! And look, even back then Microsoft was embracing Flat Design: http://www.microsoft.com/windows/windowsmedia/images/press/t...

I think the moral of the story is that everybody's design sucked in 1999…


That designed was copied by Media Player Classic which is still popular to this day.

Microsoft's flat aesthetic dates back to at least Encarta, which was wonderfully designed.


The most important question, of course, is how the never-shipped Gizmo Mac OS theme should be classified. :D

I rather liked the paper-like one, though. Drawing Board or something.


> one of the earliest Apple forays into both skeumorphism and what the post terms "realist visual design"

You're not serious are you ? Maybe you should look back to day 1 of the Macintosh:

Trash Can, Files, Folders, Deck Accessories, UI Controls e.g. sliders, buttons and almost every single icon that existed in those days. They all tried to model the real world and were critical in the success of the Macintosh.




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