I think that we'll eventually reach the threshold where devices of all sizes have true "retina" quality screens, along with GPUs powerful enough to back them up, but that won't happen in the next generation of consoles, and even if it did, there is still one astronomical hurdle we have to jump in order to level the playing field.
Even at it's best, controlling a 3d game with a touch screen is a horrifyingly awful experience. It's so bad that I haven't made it out of the first level of any of the games I've tried. Not because I can't clear the content, but instead because doing so is such an awkward experience, that I'd rather go back to playing angry birds or read HN. As someone who spent his teen years playing GoldenEye, TF Classic, Q3A and Counter-Strike for 12-16 hours at a time, I find it quite an accomplishment when someone manages to make a FPS that I can't stand to play for more than 5 minutes.
I think that it's possible that we'll eventually have a level playing field on all platforms, but I don't think capacitive touch screens are going to be the innovation that makes it a reality.
Even at it's best, controlling a 3d game with a touch screen is a horrifyingly awful experience. It's so bad that I haven't made it out of the first level of any of the games I've tried. Not because I can't clear the content, but instead because doing so is such an awkward experience, that I'd rather go back to playing angry birds or read HN. As someone who spent his teen years playing GoldenEye, TF Classic, Q3A and Counter-Strike for 12-16 hours at a time, I find it quite an accomplishment when someone manages to make a FPS that I can't stand to play for more than 5 minutes.
I think that it's possible that we'll eventually have a level playing field on all platforms, but I don't think capacitive touch screens are going to be the innovation that makes it a reality.