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Get everybody on at least IE 9 and then there is basically no reason to use flash.

Canvas + HTML5 video can basically anything people use to do today.

And yes I know, HTML5 development is my job.



Flash still seems more popular for webgame development. I've run across a handful of HTML5 games, but many more Flash games. Not entirely sure why. Libraries, maybe? Is there something comparable to Flixel for HTML5?


Createjs?

Or just write your own.


99% of all Webbased gaming is flash. Why? Because HTML5 is about at a point where flash was 5 years ago. Thats not just my opionion but facts (see all game portals, FB game etc.) and what the big guys say (http://www.wooga.com/press/releases/wooga-html5-project-goes...)


There are solutions in the works, but precisely timed audio (like games need) is still problematic in HTML5.


That is funny, but we haven't had that problem.


Using the html 5 video player sucks pretty bad in my experience (coursera).




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