Yeah, there's a lot of talk but not many successful examples to make up for the speech. What has actually come out of Kickstarter yet? Not much. And most of the game-related projects are super late. Mmmm.
I am not sure that developers without publisher pressure is ACTUALLY a good thing. Sometimes you need constraints to do good work.
Well, games with publisher pressure are often late as well and/or released half-finished, so that's not a shining example of a business layer making a real difference.
I am not sure that developers without publisher pressure is ACTUALLY a good thing. Sometimes you need constraints to do good work.