Hacker Newsnew | past | comments | ask | show | jobs | submitlogin
Apple's Interest In Gaming Isn't Casual (forbes.com)
22 points by nickb on May 5, 2009 | hide | past | favorite | 18 comments


I highly recommend this plugin for anyone visiting forbes.com: http://lab.arc90.com/experiments/readability/


Wow.

This is the bookmarklet that I never knew that I always wanted. I aggressively use text scaling when reading on the web, but this is even better. Thanks!


I discovered this bookmarklet a few months ago and haven't looked back since. It makes reading the web so much easier on the eyes.


It's also great for printing to PDF and sending to a Kindle


How do you use those plugins that are supposed to be dragged onto bookmarks toolbar? Do you really have the toolbar?

I switched off the bookmarks toolbar from the beginning and didn't yet have a reason to turn it back on.


Using Firefox, I moved the bookmarks toolbar to the menu bar.

To do this, make sure you have the bookmarks toolbar visible. Right-click on the menu bar or around the location box, then select 'customise'. Drag 'Bookmark toolbar items' to the white box next to the help menu. You can now hide the bookmark toolbar again.

Now if you add a bookmark to the bookmark toolbar, it appears on the menu bar. You can also drag bookmarklets on to it.

I have been doing it this way for years. Of course, there is less space on the menu bar, so you can't have as many bookmaarks as on a toolbar.


Thanks so much! Now I can use the addons like this without wasting screen space on a whole bookmarks bar.

I wonder if I will be able to turn off text next to bookmarklet's icons too; leaving only icons.


rename your bookmarks as (blank) and you'll be left with just the site icon. this is what I do for most bookmarks on the toolbar. That way you can fit about 40 buttons per row.


In most browsers you can simply open bookmarklets as you would any other bookmark--the location doesn't matter.

Also, in Safari, the first 10 bookmarks in the Bookmarks Bar folder can be activated by pressing Cmd-1, Cmd-2, etc. even when the Bookmarks Bar is not visible.


that's odd. I doubled the size of mine (two rows). Is there some other solution to having one click access to your most visited sites?


If you really need _one-click_ acess, I guess no. NB: In Opera, You can drag bookmarks to Opera's taskbar, a la Quick Launch, note the Tumblr icon in the lower right corner next to Recycle Bin: http://farm4.static.flickr.com/3658/3503891287_e60a7839f7_o....

As for me, I hardly ever need one-click access, certainly not at the price of screen real estate and distraction. Browser remembering recent URLs makes for most of my acceleration needs; for the rest I bookmark sites in my browser or Tumblr.


I have too much screen real estate. I find I spend 90% of my online time at less than 30 sites. Having them all just be buttons saves me a lot of time when you add it up. Scrolling through my huge bookmarks folder (even with lots of hierarchical structure) is annoying.


It's been fun playing with that plugin on non story sites, like twitter, tumblr, gmail, nyt.com etc.


How do you determine if you can break into X and make money?

    - Is there anything that really sucks about X?
    - Do lots of people want to do X anyways?  
Your answer is the AND of these two!


Windows will stay far, far ahead of any other platform in gaming at the very least until someone can get the Khronos Group to do something useful. OpenGL 3 is such a setback for non-Microsoft gaming.


Gaming is not only about pretty graphics, dude. Who the fuck cares if OpenGL 3 isn't as great as DirectX10, cool games are made on the nintendo which has neither.

The madness of wanting all the pretty graphics you can do has killed whole game genres on the PC. There aren't any RPG worth a salt nowadays because the only studios that survived are using all their resources on graphics and nothing else. Fallout 3 is a shooter that just happens to have RPG elements and doesn't hold a candle to its predecessors. The RPG genre used to have hideous graphics and great gameplay, when Fallout 2 was out it was considered ugly for its own time but was a success because people cared less in those days. Fallout 3 has pretty graphics and nothing else because of the insane expectations people have from 3D games.


I've had some recent chats our graphics gurus <www.xna.com> about this...

OpenGL was designed to abstract 3D acceleration hardware. It sought to avoid favoring any particular hardware strategy and aimed for software abstraction. It is pretty strong in this respect, but hardware evolved more quickly than OpenGL could. As a result, game developers have to use a large number of vendor specific extensions for maximum performance in modern games.

http://en.wikipedia.org/wiki/OpenGL#History

Early Direct3D came in two flavors. Retained mode, which was more similar to OpenGL, but also resembled a sort of early game engine; and Immediate mode, which aimed to do the reverse of OpenGL: abstract a particular hardware strategy that vendors could implement. Retained mode was a clear loser and quickly forgotten. Immediate mode, however, was a resounding success. The command buffer model lent itself well to the leading hardware of the time and proved to scale well simply by more tightly packing silicon.

http://en.wikipedia.org/wiki/Direct3D#History

PowerVR uses a form of deferred rendering which is significantly more clever than the brute force command buffers of 3dfx and later nVidia. This clever approach turns out to be faster with comparable hardware, but nVidia was simply able to produce beefer and beefier GPUs. No amount of cleverness was match for Moore's law. Lucky for PowerVR, beefy GPUs are energy hogs and mobile devices don't have a lot of energy to spare. The iPhone probably couldn't exist today if not for the cleverness of the PowerVR architecture.

Modern games use more and more PowerVR-inspired techniques in their shaders to reduce overdraw and the Xbox 360 uses a form of predicated tiling to enable HD render targets to fit in the small amount of super fast (and super expensive) eDRAM. We are pushing the current limits of jam-packed silicon. It is time to start being more clever.

http://en.wikipedia.org/wiki/PowerVR#Technology

Apple has selected to use OpenGL ES for the iPhone, just as everyone but Microsoft selects for their devices. OpenGL ES isn't a standard in the typical sense. It is more like a standard template. They basically took the OpenGL standard and then labeled the vast majority of the API as optional. OpenGL ES is an API starter kit. The premise being that platforms don't need to design an entire API from scratch. As an API consumer, if you know OpenGL, you just need to learn which bits Apple has customized, then you can write an iPhone game. The downside is that iPhone games aren't any more portable than Xbox 360 games, which use a customized version of Direct3D. The funny bit is: no one cares. It turns out that you need to performance tune for every individual device anyway, you might as well use an entirely different API. It isn't that much more work.

OpenGL ES is enabling evolution at a pace on par with Direct3D. Since it is primarily used in closed platforms such as game game consoles, and small platforms such as mobile phones, I do not expect it to push nearly the same amount of innovation as Direct3D. Microsoft has the privilege of strategic partnerships with independent hardware vendors. I don't think there is anything exclusive about these partnerships, but Apple's control freak nature will probably demand control than breaking API changes. They also have a bigger focus on battery life than on performance. Battery life, the slowness of OpenGL, the success of D3D, and the desire for control neatly explain this purchase: http://www.ipodnn.com/articles/08/12/18/apple.buys.into.img/

Whew, that was a looooong winded comment. I at least one person enjoys it :-)


Superior in graphical quality, yes, but PC games don't sell nearly as well as games for consoles and portable systems. Also, I don't see any major Windows titles using touchscreen/accelerometers for input yet.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: